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What does my child learn with EDURINO?

Figur Robin "Early Numbers and Shapes"

Numbers 0-10

Children should begin to count and recognise digits from 0-10, and lots of practice is needed to consolidate this knowledge. In order to make this process as varied as possible, your child gets to know the numbers through different approaches (e.g. through writing, reading and listening) and a through variety of games.

Counting

For the development of number concept, it is important that the children have a variety of counting experiences and are challenged to determine numbers in different contexts. This will later build the ability to determine larger quantities without having to count them individually.

Introduction to addition

In this section, initial arithmetic is practiced in real-life situations, such as baking a cake or paying with coins. A early look into mathematical concepts is also provided, where your child comes into contact with arithmetic signs and number bonds to 10.

2D Shapes

This section is a first introduction to basic shapes. Your child interacts playfully with common 2D shapes and learns to recognise them based on relevant properties like number of sides and vertices. They also start to recognise shapes in everyday real-world objects.

Figur Luca "Early Coding Skills"

Puzzles and riddles

Mini-games address different areas of logic and get progressively more difficult as you go. While your child helps Luca crack the door code or fix the antenna, their cognitive development is supported at the same time.

Logical thinking

In systematic thinking, you focus less on the individual parts of a system and more on their interconnections and interaction. In one of our mini-games, your child moves obstacles and systematically sheds light on Lupa's big warehouse.

Problem solving

Dividing problems into smaller sections and solving them step by step is an essential basic skill of programming. Your child will learn these skills while helping Bonki the robot through an obstacle course with fun tools.

Recognize structures & patterns

When programming, you often come across systems that are becoming more and more complex. Through a fun energy flow game, your child will learn about one in a playful way and help Mr. Dandelion make his lamps light up again.

Figur Yuki "Creativity and Design"

Painting and colour

This creative learning journey begins in the artists' quarter, where your child and Juki explore colour and drawing techniques. Discover how colours are composed through mixing and strengthen your child’s fine motor skills in our creative dynamic line games.

Costume and character design

Next you will visit the tailor's studio where you can design clothing and costumes. Your child has the freedom to create their own characters by choosing from a variety of playful patterns and fabrics, all while exploring imaginative techniques.

Creative design

Guided by Tinky, the inventor, your child can let their imagination run wild with more than just painting!. They'll gather craft materials and explore creative techniques used in experimentation and design. Crafting rockets, props for plays, and statues for the artists' district is just the beginning!

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Screen time that makes a difference!

Our products are developed by teachers and constantly improved through feedback from parents and fellow educators. Set up the app, set a screen time limit and let the learning begin!

Why choose EDURINO?

Supports handwriting and fine motor skills

Developed by educators

Ad-free and no in app purchases

Works offline after download